Acolyte of Chuck Norris


Level


KXP

1

0

2

2

3

4

4

7.5

5

12.5

6

20

7

35

8

60

9

90

10

125

11

200

12

300

13

750

14

1150

15

1550

16

1950

17

2350

18

2750

19

3150

20

3550

21

3950

22

4350

23

4750

24

5150

25

5550

26

5950

27

6350

28

6750

29

7150

30

7550

31

7950

32

8350

33

8750

34

9150

35

9550

36

9950

Requisites:

Str 18, Con 16

Alignment:

Any G

HD/level:

1d8

Weapon Prof.:

3+level/3

To Hit Table:

+level-1

Save Table:

+level++1

Groups:

War, Rog

Complexity:

CF=2, GF=3

 

 

 

Gets 60 rogue points per level.

Each level: Choose a species enemy. You get +4 TH and x+1 dmg vs. that enemy. You may pick the same species more than once.

Level 1,2,3,4: Pick Judo, Jujutsu, Karate, or Tae Kwon Do martial arts style. You have it.

Level 1: 0, LVL/d: Be immune to a SEL = LVL status effect for the rest of the day.

Level 1: 0, 1/reset: Roll LVL%. If made, you may claim an extraordinary circumstance and

apply one of the random facts about Chuck Norris to the game! DM determines result.

Level 27¶: You may mix in a class from War or Rog Group.

Level 27¶: +1 Random Player Pick.

Lvl

Scout Ability | -50% | -100% | -150%

Act

Base

Penalty

Bonus

1

Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock)

V

0

Dex-13

Dex-17

1

Move Silently || Immovability | Avoid Clairnasience

V

5

Dex-14

Dex-17

1

Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors

V

0

Dex-12

Dex-17

1

Spying || Reflecting Pool

- || F

5

Int-12

Int-15

1

Climb Walls | Climb Overhangs | Climb Upside-Down | Climb in Mid-Air

V

55

Str-10

Str-14

1

Any Rogue 1 ability

-

-

-

-

2

Evasion (0, make by 5% per amount hit: no dmg from weapon)

V

10

Dex-11

Dex-15

3

Disguise | Alter Appearance

M

25

Chr-11

Chr-13

4

Invisibility | Improved Invisibility

M

0

Int-13

Int-18

4

Distraction | Mislead | Forget | Mirage Arcana

M

15

Wis-13

Wis-16

5

Legend Lore | Identify

0 | M

0

Int-13

Int-15

6

Read Languages | Decipher Code

M

0

Int-9

Int-14

7

Identity Penetration | False Seeing | True Seeing

MM

5

Wis-11

Wis-19

8

Free Action / Remove Paralysis / Remove Domination

P

5

Con-8

Con-16

6

All-Around Sight | Locate Object | Treasure Finding

M

25

Wis-15

Wis-19

10

Sending | Demand

M

10

Int-9

Int-12

12

Teleport | Teleport without Error || Teleport Other to Self (no save)

M

5

Int-16

Int-17

18

Psychic Impersonation || Soul/Spirit Impersonation

-

15

Wis-9

Wis-14

27

Astral Spell

MMM

40

Int-18

Int-24